Major styling texture class
This class was about stylizing a building.
If baking takes long then close and reopen file
Only bake ambient inclusion
First, fill in block colours
Changing colours with patterns will make bricks for instance more interesting
Reimporting the ambient will automatically add shadows for you
Only set colour as in file teir
Multiply makes colours more visible
To bricks add black mask, fill, add brick generator texture, invert, edit brick tiling, rotate 90
You can change bevel and gap between bricks
Slope are more shadows
Height variation is heights of bricks
Duplicate bricks with upper multiply and lower normal
White mask on lower normal
Dont touch height settings
Add grunge to multiply brick layer
Can add linear (search in resources) to new fill layer
New fill- Base colour -gradient this makes the top lighter then the bottom
Gradient can crop in shape or go out of bounds
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