Major styling texture class

 This class was about stylizing a building.

If baking takes long then close and reopen file

Only bake ambient inclusion

First, fill in block colours

Changing colours with patterns will make bricks for instance more interesting

Reimporting the ambient will automatically add shadows for you

Only set colour as in file teir

Multiply makes colours more visible

To bricks add black mask, fill, add brick generator texture, invert, edit brick tiling, rotate 90

You can change bevel and gap between bricks

Slope are more shadows

Height variation is heights of bricks

Duplicate bricks with upper multiply and lower normal

White mask on lower normal

Dont touch height settings

Add grunge to multiply brick layer

Can add linear (search in resources) to new fill layer

New fill- Base colour -gradient this makes the top lighter then the bottom

Gradient can crop in shape or go out of bounds



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