PRE-VISUALIZATION FOR FILM WITH JASON MICHAEL HALL continuing shot blocking
Anything that does not fit in a master file, like lights for instance is better suited for work files. When you want things to disappear in the same scene you can keyframe their visibility, like broken windows, for example.
Pointing is a very bad action in animation. When a character points it shows no: body language, the movement of the camera, the composition of the scene, or cinematography skills. All these should be used to tell the story without pointing.
Pointing is a lazy shortcut that means you lack artistic vision.
A left-to-right screen direction is great for action as it is how we normally read in the West, and by keeping it consistent it makes the camera less chaotic.
The more scenes you block out, te easier it is to see how they compliment each other in the sequence. It just helps with new shots and improving existing ones. Cutting is great also, like angles, inside a place when it's normal, outside what changes it and inside again to show the new state, this makes the action more drastic.
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