Major separate Eye rigging
I finally acted on making the eyes separate. I thought to create new eyes without the indents but that would be pretty plain so I copied and pasted the indented eyes and deleted their history after freezing their transformation. I watched this tutorial to guide me on my workflow:
I did not do exactly everything in the tutorial, only the parts where aim constraint and NURBS curves were created as I don't think eyelids on my characters would suit the style.
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