Minor ‘Change is always bad?’ boy smiles at his new bedroom
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By constantly looking at my animatic, I know in advance which animations can be reused, and this was one of them, but a closer camera angle makes it more about the boy.
This is it, the final animation, the culmination of all these months and blog posts. There was a slight hesitation on "WHEN" to post it leading up to it due to rendering times, but as it's complete and there's no reason to add extra stress and upload it on the last day, which is the 18th of May, I'll upload it now. Reacting to the animation, I'm quite proud of how far I've come from the previz. During the previz stage, I was unaware of Substance Painter and how much it could do for me. I was also unaware of After Effects, as I prioritized Adobe Premiere above it. However, I have found After Effects more user-friendly and powerful, regardless of my prior history with other editing software. As displayed in my blog posts by me, I did have to look at Youtube for help, and I was honest with that to help me improve on unfamiliar equipment.
This is the original scene when the boy is amazed by the stairs sign in the new flat. I added lips to my character in this scene, but if you look closely there are highlights on his bottom lip, the original scene did have highlights around the mouth so I did not want to lose that.
Anything that does not fit in a master file, like lights for instance is better suited for work files. When you want things to disappear in the same scene you can keyframe their visibility, like broken windows, for example. Pointing is a very bad action in animation. When a character points it shows no: body language, the movement of the camera, the composition of the scene, or cinematography skills. All these should be used to tell the story without pointing. Pointing is a lazy shortcut that means you lack artistic vision. A left-to-right screen direction is great for action as it is how we normally read in the West, and by keeping it consistent it makes the camera less chaotic. The more scenes you block out, te easier it is to see how they compliment each other in the sequence. It just helps with new shots and improving existing ones. Cutting is great also, like angles, inside a place when it's normal, outside what changes it and inside again to show the new state, this m...
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