In class tutorial high and low poly baking
With baking you only have to set out the UV's of the low poly but first you make the high poly. On Maya there is a draw quad tool and you use this to mimic the outline of the high poly with borders around it. If you want to add fine details like dents it is best to do it in the high poly a it makes substance easier when texturing those indents. Now the texturing will react to the Maya as intended.
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