substance knife textures lessons
textures on substance
(good websites-Go on textureninja.com and texture.com) substance sampler is also good
-black and white filter don't texture
-White is alpha. Black will be lost on black masks.
-any detail needs to be white.
-use levels and curves to make the image darker
-make sure white is not blurred out
-designs are like stencils, don't need tiling
-1024 is best size or 2 by 2 grid
-mirror in reverse and clone stamp tool to blend
-name textures simply
-height detail/maps is difficult with stencil
-can layer textures to look like others (metal rust for paint chipping to mud grains)
-better to bake textures
-on a knife scratches a te top is realistic, but everywhere is unrealistic
-rust is also good for dust dust is usually on top, not on side and underneath
-changing stroke and flow will change opacity
-jitter detects brush use and randomizes detail like mud
-to custom brush in substance make white shapes and stamp as alpha
-can mix and match textures
-flatten image to keep adjustments settings with selection tool on Photoshop
- save textures as png
-remove border from textures, as it will pick up as detail
-darker metal first than lighter metal
-add black mask to silver in substance
-stencil in substance
-stencil will bring box over the top will do faint detail
-image wont scale, but can scale model
-inverting helps when detail is darker than background
-can drag texture to substance library
- hold 's' + right click or left click can rotate and scale image, but better to scale model
-projection is better for logos than scales
-for projection use base colour
-stencil translates light and dark as alpha
-can use stencil for height detail
-alt +click on image for cloning tool
-cloning tool stops repetition of flipped textures
-dont make own chainmail textures
-custom brushes better than stencils for height detail
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