MULTI PASS RENDERING AND COMPOSITING WITH ROBBY BRANHAM tutorial series 17

 This tutorial asked what more could be done to a scene. Branham made a cave by scanning real world rocks, lowering their vertex count by baking and then kitbashing. Kitbashing is using limited assets to make something grand (like Lego).

In the original cave scene Branham worked on, there ware cave walls and rocks on the floor. Branham felt this scene did not feel complete so he replaced the floor rocks with sand tat had indents where the rocks were so that it actually reacted to the rocks. 

A lighting trick is to use multicoloured lines and use the multiply layer so some light beams are stronger like ray lights.

 Branham reminded us that mirroring/flipping an image makes mistakes more visible.

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