MULTI PASS RENDERING AND COMPOSITING WITH ROBBY BRANHAM tutorial series 04

 

I'm now on part 4 of this specific rendering series.

It is essential to look at he raw passes of your 3D render as you can experiment with the image more due to it's colours compared to a JPEG which will affect the whole image in one colour. Raw lighting gives more flexibility.

Select:  raw light, diffuse and lighting

What this does is give us the render with different settings. These settings include black and white filter, and glowing colours of the render.

The raw lighting is the ray tracer.

Diffuse is just out colour information.

The lighting is the scene with shadows.

We get ray tracing from raw light, diffuse and lighting.

You would find these all In the render settings master layer render elements tab.

The tutorial already had made presets to use = Render elements- beauty multiplication.

Like Maya, in Nuke you would set the project once exporting these diffuse settings.

To edit the latest Maya branches in nuke, bring in a shuffle mode and a raw lighting pass. Bring In raw lighting pass and branch out of it diffuse.

connect the raw file to the chain previously made with premult and unpremult.

You can divide lighting and diffuse to give access to raw lighting. You would first merge the diffuse and lighting to then divide them. If it appears black and white then hit shift + x.

Take raw lighting and raw GI and multiply to have more access to lighting information.

Multiply diffuse with raw GI and merge together then plus (+).

Combine this data with raw reflection, grab reflection filter and divide together.

Once these are to your liking you can export them into other scenes, so that you don't always have to make them from scratch. These are called comp notes.









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