LG rendering test with Braham knowledge

 (Trouble on the eye material (2011) Blender Artists Community. Available at: https://blenderartists.org/t/trouble-on-the-eye-material/516030 (Accessed: 21 February 2023).


(VIDOK et al. (no date) Black Skin Texture stock photos, pictures & royalty-free images - iStockIstockphoto.com. Available at: https://www.istockphoto.com/photos/black-skin-texture (Accessed: 21 February 2023).



 (Hair texture (2017) Opengameart.org. Available at: https://opengameart.org/content/hair-texture-0 (Accessed: 21 February 2023).




 This is the first stage I went through. I used a skin render and the black eye texture instead of using a plain black dot for the pupil in previous versions of lg.

 I changed the UV for the eye to be accustomed to the black eye UV.

 This is the render with the hair and flower textures applied. Most important to remember is  0.500 for base and substance numbers.

 This is the painting skin weights I did. At the end it was too difficult so I changed it.

 This is a more developed render, just leaving the skin weights. I added the grass from the Teapot render in the Braham tutorials.









 

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