Fixing rigging errors with Kim's help




Before when I was skinning my weights I struggled and left the screen for a bit. But Kim told me a way to guarantee all the weights are correctly balanced. I went on: (Windows-General editor- Component Editor) then on Smooth Skins by selecting 0 on the vertexes that don't need that influence on that area of the mesh. It is important if you want to change (add 0 or leave it) to unlock these jnt_ with the golden lock. Once done then lock them so you can't ruin the work you've done.

I have to skin the face and then my next step after that I will recreate the eyes as they were in the wrong place and parented too late. I will watch videos on Toolkit specifically on making eyes and ensuring they are connected to the face.

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