PRE-VISUALIZATION FOR FILM WITH JASON MICHAEL HALL critique and final thoughts

 Previz is quite a new invention actually, in fact most of the previz artist on the Star Wars prequels own previz companies as they are one of the first to do previz. You have to remember 3D animation in films was first done by Toy Story 1 in 1995.

When comparing the blocking to the polishing only the movements are altered and smoothened like dragging a character compared to a walk cycle, the blocking is meant to finalize timing and camera, so when polishing they never need to be changed.

Previz is so accepted that it can be used as a pitch meeting for certain sequences in films. Rendering is not required. Pitchviz is also used, where you just present the initial idea to encourage excitement on a scene/action/ movement. Regardless for previz, visuals is most important, but if the time is available audio does not hurt.

Once you polish it does not mean it's done, you can still edit, and even then it will still count as a first draft. So when making more drafts it's important to label them in order so the difference is gradual.

With animation compared to live action, in the blocking the scenes may feel stretched out, but when you remember there will be further movement by the actors then they will flesh it out more in later stages. previz is just about selling the idea. Previz is normally sped up.

It is important to stay behind the action, to follow it just in case there's a chance you want to zoom out, this makes a good cameraman/woman. anticipate what you can and try and stay both ahead and behind the action as this makes it look more believable. 

Though your previz can have many criticism and it may feel like you have to start over like 58 times, in the end the final result is so fun and satisfying.

This series of tutorials were truly incredible and beenifitial to my knowledge as an artist. thank You, JASON MICHAEL HALL

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