PRE-VISUALIZATION FOR FILM WITH JASON MICHAEL HALL finishing the blocking pass
When finishing the blocking it is important to know that it's acceptable to use [placeholders] like characters to get the best camera angles, as you will know in the edit when to cut them out.
A ramp goes 0 to 1. The smallest a partical can go is 100.
Contrast and infinity means if you have a bunch of grey squares and the lighting makes everything grey, the lighting is consistent, with more tones it has greater visual intensity, therefore contrast. This is the aim for most shots as it makes the scene more interesting visually. an infinity is similarity, and too much similarity causes boredom in your shots, lenses, compositions, angles and lighting.
A good book is 'the visual story by bruce block'
A common animation mistake by newer artists is animating only what's on the camera. For instance a character walking, the animator may decide to do a medium shot, so as the legs won't be shown, they won't be animated, but a supervisor may want a wider shot and u now have to animate the legs, so it's best o animate everything to avoid time wasting. Especially if baking and keyframes are no done for the legs.
You hardly ever got approved on one take of an animation, so saving the scene to make adjustments is best. But lots of versions need to be done to prove how an idea does or does not work with real people.
When light flares, sparks are a nice touch too.
Adding a half second to the beginning and the end of an animation is a good idea, this is called heads and tails, I helps as you never know how the editor is going to edit it.
The feedback can help with the polishing of the scene.
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