
This model uses Maya's generic rig.

I used the NURBS curves to manipulate the character.

I used like I normally do, the graph editor to control pace and add more movement to my keyframes.
I exported the Maya file as a gif to be edited.
I inserted the gif into Video Editor to break it down so the scene can be read clearer.
After cutting up the scenes, I slowed them down to make where the character contacts the ground more impactful and feel realistic in weighting.
This is the MP4 where the scene feels more balanced than previously.
I made a scene with a character I've created In my personal projects, I adjusted the timing and pacing to practise animation.
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