editing practice with own personal character

 This model uses Maya's generic rig. I used the NURBS curves to manipulate the character.
 I used like I normally do, the graph editor to control pace and add more movement to my keyframes.
I exported the Maya file as a gif to be edited.

I inserted the gif into Video Editor to break it down so the scene can be read clearer.

After cutting up the scenes, I slowed them down to make where the character contacts the ground more impactful and feel realistic in weighting.

This is the MP4 where the scene feels more balanced than previously.
 I made a scene with a character I've created In my personal projects, I adjusted the timing and pacing to practise animation.









Comments

Popular posts from this blog

Major final animation

Major not losing lighting